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Free Software Foundation statement on Heartbleed vulnerability

FSF - Wed, 04/09/2014 - 00:16
Today, news broke of a major security vulnerability in OpenSSL. The bug, which is being referred to as "heartbleed", allows unauthorized access to information protected, under normal conditions, by the SSL/TLS encryption used to secure much of the Internet. In response to the news, Free Software Foundation executive director John Sullivan made the following statement:
Categories: Software Libre

Matthew Garrett, GNOME Foundation's Outreach Program for Women are Free Software Award winners

FSF - Sun, 03/23/2014 - 01:10
BOSTON, Massachusetts, USA — Saturday, March 22nd, 2014 — Free Software Foundation president Richard M. Stallman announced the winners of the FSF's annual Free Software Awards at a ceremony on Saturday, March 22nd, held during the LibrePlanet 2014 conference at MIT, in Cambridge, Massachusetts. Two awards were given: the Award for the Advancement of Free Software, and the Award for Projects of Social Benefit.
Categories: Software Libre

[20140301] - Core - SQL Injection

Joomla Security - Thu, 03/06/2014 - 22:30
  • Project: Joomla!
  • SubProject: CMS
  • Severity: High
  • Versions: 3.1.0 through 3.2.2
  • Exploit type: SQL Injection
  • Reported Date: 2014-February-06
  • Fixed Date: 2014-March-06
  • CVE Number: Pending
Description

Inadequate escaping leads to SQL injection vulnerability.

Affected Installs

Joomla! CMS versions 3.1.0 through 3.2.2

Solution

Upgrade to version 3.2.3

Contact

The JSST at the Joomla! Security Center.

Reported By: ??
Categories: Joomla

[20140302] - Core - XSS Vulnerability

Joomla Security - Thu, 03/06/2014 - 22:30
  • Project: Joomla!
  • SubProject: CMS
  • Severity: Moderate
  • Versions: 3.1.2 through 3.2.2
  • Exploit type: XSS Vulnerability
  • Reported Date: 2014-March-04
  • Fixed Date: 2014-March-06
  • CVE Number: Pending
Description

Inadequate escaping leads to XSS vulnerability in com_contact.

Affected Installs

Joomla! CMS versions 3.1.2 through 3.2.2

Solution

Upgrade to version 3.2.3

Contact

The JSST at the Joomla! Security Center.

Reported By: ??
Categories: Joomla

[20140303] - Core - XSS Vulnerability

Joomla Security - Thu, 03/06/2014 - 22:30
  • Project: Joomla!
  • SubProject: CMS
  • Severity: Moderate
  • Versions: 2.5.18 and earlier 2.5.x versions, 3.2.2 and earlier 3.x versions
  • Exploit type: XSS Vulnerability
  • Reported Date: 2014-March-05
  • Fixed Date: 2014-March-06
  • CVE Number: Pending
Description

Inadequate escaping leads to XSS vulnerability.

Affected Installs

Joomla! CMS versions 2.5.18 and earlier 2.5.x versions, 3.2.2 and earlier 3.x versions

Solution

Upgrade to version 2.5.19 or 3.2.3

Contact

The JSST at the Joomla! Security Center.

Reported By: JSST
Categories: Joomla

[20140304] - Core - Unauthorised Logins

Joomla Security - Thu, 03/06/2014 - 22:30
  • Project: Joomla!
  • SubProject: CMS
  • Severity: Moderate
  • Versions: 2.5.18 and earlier 2.5.x versions, 3.2.2 and earlier 3.x versions
  • Exploit type: Unauthorised Logins
  • Reported Date: 2014-February-21
  • Fixed Date: 2014-March-06
  • CVE Number: Pending
Description

Inadequate checking allowed unauthorised logins via GMail authentication.

Affected Installs

Joomla! CMS versions 2.5.18 and earlier 2.5.x versions, 3.2.2 and earlier 3.x versions

Solution

Upgrade to version 2.5.19 or 3.2.3

Contact

The JSST at the Joomla! Security Center.

Reported By: Stefania Gaianigo
Categories: Joomla

FSF joins forces with Software Freedom Law Center and Open Source Initiative to fight software patents in U.S. Supreme Court

FSF - Sat, 03/01/2014 - 00:39
BOSTON, Massachusetts, USA -- Friday, February 28, 2014 -- The Free Software Foundation (FSF) joined the Software Freedom Law Center (SFLC) and the Open Source Initiative (OSI) in filing a brief amici curiae in software patent case Alice Corp. v. CLS Bank before the United States Supreme Court yesterday.
Categories: Software Libre

Free Software Foundation opens registration for March 24th legal seminar on GPL Enforcement and Legal Ethics

FSF - Sat, 02/15/2014 - 03:08
BOSTON, Massachusetts, USA -- Friday, February 14th, 2014 -- The Free Software Foundation (FSF) today announced open registration for a seminar on GPL Enforcement and Legal Ethics, to be held Monday, March 24th, 2014, at Suffolk University Law School. The half-day seminar will provide an introduction to the terms of the GNU General Public License (GPL), a detailed look at how it can and has been enforced, and a session on professional ethics considerations for lawyers working with clients involved in free software.
Categories: Software Libre

The FSF is hiring: Seeking a Boston-area full-time Web Developer

FSF - Sat, 02/15/2014 - 02:55
The Free Software Foundation, a Boston-based 501(c)(3) charity with a worldwide mission to protect freedoms critical to the computer-using public, seeks a Boston-based individual to be its full-time Web Developer.
Categories: Software Libre

Cycles Baking

Blender - Mon, 02/10/2014 - 21:23

Baking is a popular ‘technique’ to flat down your shading work into easy to use images (textures) that can be applied to your 3d models without any concerns with lighting calculation. This can help game development, online visualization, 3d printing, archiviz animations, and many other fields.

Koro, from Caminandes project, fully baked

Supported Maps

The Cycles renderer is based on physics based lighting calculations. That means the passes we can bake in Cycles are different than what you may be used to in the Blender Internal renderer. For Cycles we currently support the following passes:

Data Passes
  • Normal
  • UV
  • Diffuse/Glossy/Transmission/Subsurface/Emit Color
Light Passes
  • AO
  • Combined
  • Shadow
  • Diffuse/Glossy/Transmission/Subsurface/Emit Direct/Indirect

Koro Ambient Occlusion Bake Map

Koro Combined Bake Map

The above maps illustrates Ambient Occlusion and Combined baking. Ambient Occlusion can be used to lit the game scene, while combined emulates what you get out of a full render of your object, which can be used in shadless engines.

The character baked here is Koro from the Caminandes project. Koro and all the other production files from Caminandes Gran Dillama are part of the USB customized card you can buy to learn the nitty-gritty of their production, and to help supporting the project and the Blender Foundation.

Open Shading Language

Open Shading Language (OSL) is a shading language created and maintained by Sony Image Works and used by them in many blockbusters already (Amazing Spider Man, MIB III, Smurfs 2, …). It’s a great contribution from Sony to the industry, given that it was released in a permissive license, free to be implemented, and expanded by any interested party.

Blender was the first 3d package outside of Sony to officially support OSL, and since November 2012 we can use OSL in a “Script Node” to create custom shaders. Blender uses OSL via Cycles. The “Script Node” was implemented by Brecht van Lommel, Lukas Tönne, Thomas Dinges and me (Dalai Felinto).

Thus, with baking support in Cycles we get for “free” a way to store the shaders designed with it. In the following example you see the Node Cell Noise sample script from OpenShading.com. So even if your final application is not aware of OSL, you can still benefit from it to make your textures and materials look more robust.

Open Shading Language Baking

For early Testers

There are no official builds of this feature yet. However if you are familiar with git and building Blender, you can get it from this github repository. Clone the bake-cycles branch from the blender-git repository. Once you build you need to UV Unwrap the object you want to bake, select it and run the following script:

import bpy
bpy.ops.object.bake(type=’COMBINED’, is_save_external=True, filepath=”/tmp/baked.png”, width=512, height=512)

If you can’t build your own Blender you can download a build from GraphicAll.org. You can also follow my Blender Foundation Weekly Report to learn about the progress of this feature and to be informed on when the work will be ready and merged upstream in the official Blender repository.

Development Plans

Cycles Baking is part of a larger baking refactor project for Blender. The initial idea is to support features which would help game development such as Baking MapsCage, Blockers and Anti-Alias. Since Cycles baking were to be tackled eventually, we decided to start the work by implementing its bare bones. That would guarantee that later changes on the baking core code would benefit both Blender Internal and Cycles renderers. Cycles baking was also used validate the proposed refactor of the internal baking API, which can eventually be supported by other external render engines as well.

That means Cycles Baking may or may not hit Blender on its own any soon. There are bugs to be fixed, loose ends to be tied. That said, if there is expressive interest in Cycles Baking, the priority can shift to make sure Cycles baking is polished and ‘master’-ready before we tackle the remaining targets. This is yet to be discussed and defined. So, speak up!

Best regards,
Dalai Felinto
Categories: Diseño 3D

LulzBot TAZ 3 3D printer now FSF-certified to respect your freedom

FSF - Mon, 02/10/2014 - 18:03
BOSTON, Massachusetts, USA -- Friday, February 7, 2014 -- The Free Software Foundation (FSF) today awarded Respects Your Freedom (RYF) certification to the TAZ 3, the fifth model in the LulzBot line of 3D printers by Aleph Objects, Inc. The RYF certification mark means that the product meets the FSF's standards in regard to users' freedom, control over the product, and privacy.
Categories: Software Libre

Anti-Fast Track mobilization to be extended after more than half a million people take action

FSF - Thu, 02/06/2014 - 01:48
BOSTON, Massachusetts, USA -- Wednesday, February 5th, 2014 -- Yesterday, a diverse network of organizations opposing Fast Track legislation, including the Free Software Foundation, announced they are extending their ten days of activism following massive and widespread public action. Since its inception on January 22nd, more than a hundred new groups have joined the effort at StopFastTrack.com, including Coalition for a Prosperous America, Ben & Jerry's, SumOfUs, Democracy for America, Friends of the Earth, Namecheap, and CREDO -- adding to an already impressive, and unlikely, list of groups like reddit, Sierra Club, AFL-CIO, MoveOn, LabelGMOs, and Fight for the Future.
Categories: Software Libre

AOK-Arzneimittelnavi jetzt online

CMS Papaya - Tue, 02/04/2014 - 12:13
Gute Übersicht schafft bessere Orientierung Mit Rezept oder frei verkäuflich, ob als Generika oder Markenpräparat, als Pille, Pulver oder Saft: Es gibt tausende Medikamente, die in Deutschland zugelassen und erhältlich sind. Welches ist das richtige, preisgünstigste und beste Mittel? Übersicht und Marktvergleich bietet jetzt der AOK-Arzneimittelnavi, erstellt vom AOK-Bundesverband zusammen mit der Stiftung Warentest. Der neue Internet-Service ist kostenlos und seit Anfang März online.
Categories: Papaya

How Blender started, twenty years ago…

Blender - Fri, 12/27/2013 - 12:55

I’ve managed to find the oldest backup of Blender, a snapshot of the first code I wrote to start a new project to replace the in-house tool “Traces”.

This started in the Christmas / New Year holidays of 1993, and with the first code working around new-year’s day.

The backup is from January 8, 1994. You can find the code for it here.

What I did first was designing the Blender ‘Screen’ system, a design I had in mind based on only using a single window, with subdivisions inside to assign it various editors. Every 2d/3d graphics program back then was opening plenty of small windows, which I found tedious and not optimal for a good workflow.

After the holidays I left the code lying there for a while, to continue in June 1994 with writing Blender’s revolutionary .blend file format, using the “DNA” system. In the months after I ported over a lot of code from the old Traces, making the new software become our standard in-house tool in November 1994.

Based on the timestamps for the (empty) files blender.c and blender.h, I would like to mark Blender’s 20th birthday on January 2nd 2014! Happy birthday Blender!

-Ton-

Categories: Diseño 3D

Plans for 2014-2015

Blender - Sun, 12/22/2013 - 17:48

In the past 6 months, I’ve only had time for a handful of tiny commits to the Blender code. As much as I love coding and work on Blender itself, I’m also quite useful for other tasks – especially to help the Blender project to grow, become more professional and to get more developers on board.

Blender has grown as a community and volunteering project very well in the past decade, but the current user demands and our ambitions also require that we need more full-time developers on board. The past Open Movies have helped with that, and last year the Development Fund and gifts from sponsors allowed us to hire more people as well.

To consolidate this development and Blender’s future, I’ve been mostly working on preparing for a huge project – making a feature film with a dozen of Blender studios and setting up a lot of big development projects to support this goal. That’s nicked “Project Gooseberry”.

A first big milestone achievement is the approval by the EU Media Fund to support us in their program for “Open Production Environments”. This is a two year project, approved for funding in 2014 and – if we do well – for another year in 2015. This subsidy – about 220k euro per year – is going to be spent mostly on supporting Blender development and general open source work on enabling small teams to collaborate online on 3D animation projects.

To mention some topics we will work on:

  • Content and Asset Management, local as well as online.
  • Project Management tools – to allow anyone to setup a large ‘virtual company’ for temporarily collaborative projects
  • Investigate and deploy Open Source Cloud technology
  • Collaboration of Blender and popular open source tools (GIMP, Krita, Inkscape, Ardour, etc) within studio environments
  • Efficient and high quality physics simulation systems (particles, hair, cloth, fur, massive animation)
  • Sharing of internal CPU and GPU computing/rendering resources
  • Full statistics on usability and daily workflow for the entire project. (High demand by scientists).
  • And: lots of general development on improving our open source creation tools.

And that’s not all – it’s just the beginning! A lot of preparations were done on getting Gooseberry setup with many people already. An announcement of the teams (artists and developers) and much more is scheduled to happen early January 2014.

Check the teaser Gooseberry website here.

What I can tell already is that the Blender Institute developer/support team will be expanded – in 2014 that includes:

- Antonis Riakiotakis (Greece, full time)
- Brecht van Lommel (Belgium, full time)
- Campbell Barton (Australia, full time)
- Francesco Siddi (Italy, full time)
- Lukas Toenne (Germany, full time)
- Sergej Reich (Germany, part time)
- Sergey Sharybin (Russia, part time)

Via the Development Fund we will keep supporting people as well, listed are:

- Bastien Montagne (France, half time)
- Dalai Felinto (Brazil, half time)
- Jeroen Bakker, Monique Dewanchand (Netherlands, part time)
- Stuart Broadfoot (UK, part time)

And probably more!

Special attention will also go to ensuring that all current and new online projects for Blender can continue happily – for everyone. This project is not meant to be disruptive for releases or stability, but just a big leap forward

Let me end wishing everyone happy holidays and an awesome new year!

Ton Roosendaal
December 22, 2013.

Categories: Diseño 3D

New Development Infrastructure

Blender - Fri, 11/29/2013 - 19:56

The Blender development infrastructure has been updated for the start of the Blender 2.7x release cycle. For a bird’s-eye view of the development process and infrastructure, and for how to get involved, see the new blender.org development page.

We finally switched from Subversion to Git for our source code repositories. The majority of development was already happening in Git, with many developers working with Git branches and repositories locally, so it only made sense to do it for our main repository as well.

We will eventually also set up mirrors of these repositories on websites like Github and Gitorious. If you are a developer, see the Git Usage documentation, for users making own builds, see the Building Blender for how to switch.

Bug tracking, code review, code auditing and repository browsing have all been moved to the new developer.blender.org portal, based on Phabricator. Previously we had development infrastructure spread over multiple websites. We hope that having functionality like code review closely integrated will make it easier to grow the project and accept more code contributions, while doing more review among existing developers to improve code quality and reduce bugs.

The new website should also reflect the actual project organization better. While most of the work is done in a single code repository, we organize ourselves in module teams. We now have projects for these teams, where the project page shows information about who is a member of the team, how to get in contact, and functionality for developers to add to do and design tasks for that project.

Thanks to everyone who helped with the migration, and for your patience while we were figuring out the details to get it all up and running properly!

Categories: Diseño 3D
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